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@ GDC: Glu Mobile Says Carriers Aren’t To Blame For Game Industry Problems

By Tricia Duryee - Wed 20 Feb 2008 09:38 AM PST

imageAfter listening to several panels and presentations—spanning over two days at GDC Mobile—discuss how difficult it is for game publishers to survive in a carrier-dominated world, Jill Braff, the SVP of Global Publishing for Glu Mobile (NSDQ: GLUU) gave a very different perspective. “I think people like to blame carriers for all that ails us in the industry,” she said in an interview.

She said once you understand where the carriers are coming from, you can’t blame them for the way they operate. She compared a carrier to a Wal-Mart (NYSE: WMT) and Target store that has limited shelf-space and must find the highest quality and most-compelling products that will appeal to a largest number of people. That’s why a carrier will limit the number of game publishers it works with, and promote only a select number of titles at any given time, and then insist the game runs on all of its handsets. “Carriers are trying to offer fewer, higher quality games to maximize profits and minimize customer care,” she said. “As long as you understand that’s their focus, you need to work in the system.”

On an ad-supported mobile games business model: Braff said the concept was “muddying the waters,” and “keeping people from being able to understand the value of the experience.” “Today when we do have people paying for content, we should be careful before we cut off the industry at the knees.”

On having to port to thousands of phones: “We believe maximum distribution is our business model,” she said, adding that it’s hard for a game to become popular through word of mouth when it’s not available on all handsets. “You need to be where the consumers are,” she said.

Braff attended GDC Mobile to give the talk: “The Top 10 Reasons Why Publishing Even Good Mobile Games isn’t Easy.” She said, her message is: “there’s not a silver bullet for making mobile games easy, but it’s much more easily understood when you know how to bring a game to mobile.”

Posted in: Entertainment, Mobile Gaming

Tags: glu mobile, gdc,


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3 Responses:
  • From Scott Thu 21 Feb 2008 10:33 AM

    This Wal-Mart analogy is ridiculous.  Carriers have a self-imposed shelf space problem if anything (just like AOL did for Internet services in 1999). The Internet is a super-mega-infinitum store which has very few limits on how people set up and offer services; the carriers’ networks and the devices their customers CHOOSE are now able to access this world so any blame for “choking off” off this access lies squarely at the carriers feet.  Consumers will not sit around waiting for carriers to figure out how they can take a pound of flesh in this new world - look at music sales; we have seen this movie before.

    Open up your network, focus on value add around the billing relationship, customer data, location and other proprietary aspects and enter into revenue sharing models with all the companies that float to the top.

  • From Jeff Thu 21 Feb 2008 01:06 PM

    I concur with Scott.

    The carriers operate as a monopoly and block access to competing products by abusing their position within the delivery channel. This same behavior leads to lawsuits and anti-competitive fines in the OS (ie Microsoft) world so why is this behavior ok for carriers?

    Customers can only access their limited and poorly designed portals, and if they are allowed to go elsewhere they have to pay a kings ransom.

    It is the subscribers that should choose what services are popular, just as sites such as eBay, Google, YouTube, Flickr and Etsy emerged on their own merits within the internet. Furthermore this does not prevent niche sites from operating profitably at a smaller scale.

    Wal-Mart is not the only choice to consumers in the real world. The ability to access niche and very high quality items from speciality shops is still there. We do not all shop at Wal-Mart and some of us make it a principle to avoid it.

  • From Daniel Fri 22 Feb 2008 03:53 AM

    right…

    when will the carriers accept the fact, that it is not important *what* the user buy, but *how much*....

    So, carriers:
    ...open your platfroms,
    ...allow users to personalize their main menu,

    ... and be pleased by the miraculous increase in revenue!

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mocoNews.net is a news site covering the business of mobile content.

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